Boredom Busting E Learning Course Design
Are you and your learners bored to death with dull, page-turning e-learning? Have you tried to 'solve' this problem using lots of interactions and multimedia?
Find out how our alternative, boredom-busting approaches can fix your boring e-learning once and for all.
Do you feel like you've heard it all before? The promise to solve the problem of your bored learners? The promise to make your e learning course design more engaging, more stimulating, more interactive?
The promise that multimedia e-learning really will improve your organisation's performance?
We wouldn't blame you for being cynical.
Which is a pity. These are promises made by people who are intelligent, committed and highly talented. People with years of experience and knowledge. People who genuinely want your e-learning to be better.
It's just that they are trying to solve the right problem with entirely the wrong solution.
Right problem, wrong solution
And for years we did the same. We tried to solve the problem with the wrong solution. We totally bought into the conventional wisdom. The wisdom that says lots of interactions and multimedia are the solution to the problem of boring e-learning. That's exactly what we believed.
Until one dsy, we decided to research the problem more thoroughly. To see if we could find a better solution to this long-standing problem of boring e-learning.
This research was what set us on the road to thinking differently. Gradually we discovered alternative thinkers and experts - the people outside the mainstream.
Over several months, we evaluated and incorporated the best of these alternative approaches, radically altering how we developed e-learning. Our clients quickly became fans of this radically different approach - as did we.
Because we'd finally found a way of working creatively and collaboratively to solve the problem of boring e-learning.
If we've got your attention, here are some of the key principles:
1. We avoid page-turning - like the plague
Too much focus on content, too much thinking about hierarchy. Often, just too much information in one place. Fine for an e-book, procedure manual or user guide. Hopeless for a piece of e-learning where you want to keep your learners engaged and (dare we say it) learning.
"It's a page turner", is the critical acclaim most novelists dream of. For a piece of e-learning, it's the nightmare you should most dread. Yet page-turning e-learning is exactly what many designers and developers churn out day after day. We know to avoid it like the plague.
2. We avoid endless, mediocre interactions
As we learnt the hard way, dressing up a page-turner with lots of interactions and multimedia is not a solution, either. Sure, you can make it look sexy and clever - all those gorgeous graphics, all that dragging things across screens, all those animations and videos scattered here, there and everywhere.
The first couple of times your learners might be impressed. By the third or fourth time, they really begin to wonder "what's the point?". They soon understand this is just a ruse to distract them. A ruse to stop them recognising they are reading boring slides of page-turning content.
3. We tap into the learner's world
Instead, our starting point for any e-learning development is to make sure it always includes the following:
- relevance: the content makes perfect sense and your learners are clear about why they need to cover it
- impact: the learning makes a lasting, positive difference to how learners think or behave
- purpose: learners immediately see that applying their new learning is completely worth the effort.
4. We create authentic tasks an interactions
Building on relevance, impact and purpose, we work to create interactions that reflect the realities of the learners' world. To achieve this we focus on several key factors:
- Where does the learning happen? The setting for the learning is crucial. In most cases, it needs to reflect the learners' day-to-day reality as closely as possible.
- What do the learners need to do? With an authentic setting etablished, your learners should face realistic tasks or activities that enable them to apply the skills and knowledge they need to learn. This is rarely about one-off quizzes and multiple choice questions. More about learning through trying multiple approaches and exploring alternative ways to apply knowledge and skills.
- How can the learners judge their progress? Exploration is great, as long as you have appropriate guidance along the way. This is where clear supporting knowledge and meaningful feedback play a crucial role. Not the banal Correct/Incorrect feedback of conventional e-learning, but situational and instructional feedback that shows learners the real ins and outs of what they are learning.
Ready to banish boredom from your e-learning?
Discover how we can help you banish boredom from your e-learning once and for all. Wherever you are in your e-learning journey, we have a service or an informational guide to help you out.