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Creating Boredom-Busting E-Learning

Revolutionise your e-learning.

One course. One optional workshop. Five popular modules from our in-house learning impact and instructional design programme. Two different delivery mediums to choose from.

 

1-Day Course: What You Will Cover

The Creating Boredom-Busting E-Learning 1-day course covers these three popular modules from our learning impact and instructional design programme and leads to an ITOL accredited Certificate in E-Learning Design.

EID01: Boredom-Busting E-Learning That Works

Page-turning e-learning is easy to create. But churn it out at your peril. Your learners won't thank you. And when performance doesn't improve, nor will your boss.

This module turns the standard, content hierarchy-driven view of e-learning on its head. It introduces a holistic, three-pronged approach to development which always focuses you on:

  • using a learner-centred, context-driven approach to your design
  • creating relevant, meaningful practice activities for your learners, and
  • providing timely support and feedback within those activities.

EID02: From Sketch to Storyboard to Prototype

This module goes into the process and mechanics of creating a piece of e-learning. The module:

  • Uses an example project to introduce our recommended design flow for creating a piece of e-learning
  • Explains two simple review frameworks to use at key points in the flow to keep your design on track
  • Provides detailed worksheets to enable you to capture key information and decisions through the design flow, and
  • Explores two different aspects of interface design for your e-learning.

EID03: More Than Multiple Choice

Practice activities need to be about more than just multiple choice, true-false and abstract drag and drop. For that reason, this module focuses on:

  • The key underpinning principles and approaches involved in creating, relevant, and realistic practice activities and scenarios
  • The different ways to provide meaningful feedback which actually consolidates learning and encourages transfer
  • Using extended, worked examples to embed complex skills and knowledge, and
  • Providing meaningful, context-driven test-questions when formal evaluation and testing is required.
 

How You Benefit

The 1-day course will help you to:

  • Avoid page-turning e-learning which bores your learners to death and fails to transfer skills and knowledge.
  • Apply a dramatically different, success-driven approach to your e-learning.
  • Improve uptake and completion of e-learning, and (most importantly) improve learner performance.
 

Who Is It For?

The 1-day course is ideal for anyone:

  • new to instructional design.
  • with existing, but limited instructional design experience.
  • with lots of experience, but no previous formal training in instructional design.

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ITOL Accredited Certificate

As an ITOL Accredited Centre, all our courses and programmes count towards badges, certificates or diplomas. By taking this course and successfully completing the end of course assessment, you’ll receive an ITOL accredited Certificate in E-Learning Design.

 

Discover Your E-Learning Impact Score


Take our benchmarking scorecard. It has been designed to highlight any potential gaps or blindspots in your e-learning design and strategy.

And it highlights opportunities for increasing e-learning impact and workplace performance.

  • It takes just 2 minutes
  • It’s completely free
  • Receive customised results instantly

 

SPECIAL BONUS: Get our E-Learning Guide Bundle for free when you take the scorecard: E-Learning Getting Started Guide; Effective E-Learning Toolkit; and, Effective E-Learning Project Pack

 

TAKE THE SCORECARD

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1-Day Optional Workshop: What You Will Cover

The Creating Boredom-Busting E-Learning optional 1-day workshop covers these two popular modules from our learning impact and instructional design programme and leads to an ITOL accredited Advanced Certificate in E-Learning Design.

EID04: A Design Blueprint for High Impact Practice Activities

This module extends and consolidates the key ideas and concepts already introduced and explored in modules EID01-03 and digs deep into the practical steps and the ‘how to’ of implementing design tools and principles previously introduced. 

The module is split into three segments and covers the following:

A.  Under the hood
This segment covers:
  • The anatomy of a typical high impact practice activity
  • How to define and/or validate the specific procedures and/or strategic skills for inclusion in your activity
  • How to ensure your activity aligns with your objectives/outcomes
 
B.  Defining and setting the scene
This segment covers how to:
  • Establish an authentic and job-realistic context for your practice activity
  • Identify a relevant event trigger to start the activity and motivate your learners to engage with it
  • Define and apply a suitable visual style
    Use a blend of visuals and descriptive text to help bring your activity to life
     
C.  Designing your core activity
This final segment covers how to:
  • Build out an appropriate narrative/event sequence from your previously identified setting
  • Define an appropriate success path (or paths) through that sequence
  • Profile and create authentic and relatable characters into your activity, if appropriate
  • Identify and approximate the use of any job specific tools and/or skill-based techniques
  • Identify and build in any required data or other inputs
  • Manage and reflect real-world timespans within the constraints of your activity to increase authenticity and realism
  • Build in valid and reliable testing of both procedural and strategic skills

EID05: Design Blueprint for Effective Feedback and Supporting Knowledge

This module completes the design blueprint started in EID04 by answering questions about when, where and how frequently the following should be provided:
  • Help
  • Feedback
  • Reflection, and
  • Supporting knowledge
 
Central to the approach we cover in all of the EID modules is the concept of ‘guided discovery’. 
 
This is absolutely not about learning by random trial and error but it is about carefully calibrating a preferred success path through a practice activity, while still allowing room for your learners to make errors and to learn from their mistakes.
 
In this kind of ‘guided discovery’ environment the effective and appropriate use of help, feedback, reflection and supporting knowledge is critical. 
 
This module covers the specifics of how to:
  • Calibrate feedback by working within 4 key feedback parameters
  • Apply a consistent, success framework for providing your instructional feedback
  • Embed appropriate opportunities for learner reflection on feedback received
  • Encourage learners to apply critical thinking to skills and knowledge being practised
  • Use a coach or other support avatars to enable and encourage guided discovery and reflection
  • Embed the right levels of supporting knowledge in the right places, within your practice activity
  • Apply clear and consistent placement and visual styles, when presenting learners with help and support options
 

How The Workshop Benefits You

The 1-day optional workshop will help you to:

  • Explore in detail the tools, techniques and principles covered in the 1-day course
  • Apply the tools, techniques and principles to an actual case-study project
  • Improve and enhance your expertise and skill in designing effective, performance-improving e-learning
 

Who Is the Workshop For?

The 1-day optional workshop is ideal for anyone:

  • new to instructional design.
  • with existing, but limited instructional design experience.
  • with lots of experience, but no previous formal training in instructional design.

ITOL Accredited Centre Logo

 

ITOL Advanced Certificate

By taking this workshop and successfully completing the end of workshop assessment, you’ll receive an ITOL accredited Advanced Certificate in E-Learning Design.

 

Some Of Our Customers:

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Re-Frame Your E-learning to Increase Impact and Workplace Performance

Join us for this short webinar to find out more about how to create e-learning that is relevant to your learners, improves results for your organisation and avoids being a PowerPoint on steroids snooze-fest for your learners.

 

 

 

Interested in attending the CBBEL course or the follow-on workshop?

Use the form on your left to join us for a 35-minute introductory session where you can discover more about how to create boredom-busting e-learning.

Can't make the date? Register anyway, as we'll be able to send you access to a replay shortly after the live event.

 

Available Delivery Mediums

The Creating Boredom-Busting E-Learning 1-day course and optional 1-day workshop are both available in two different delivery mediums:

 

1. In-Person

  • Practical course and workshop details

    Length: 1 day

    Times: 10.30 - 17.15

    Maximum participants: 6

    Frequency: the 1-day course and optional 1-day workshop run approximately every 12 weeks

    Price per person per day: £595, plus VAT (Discounts for multiple bookings)

    Location: Central London.

    Price includes: all course materials, lunch & refreshments throughout the day.

  • Schedules and bookings

    You can see:

    • upcoming course and workshop dates, and
    • book course and workshop places

     

    at our separate Performance and Learning Academy website:

    GO TO SCHEDULES AND BOOKINGS

 

2. Live Online

  • Practical course and workshop details

    Length: The course and the optional workshop each consist of 3 live online sessions of 1 hour 40 minutes each.

    Session times:

    • Session 1: 9.30 - 11.10
    • Session 2: 11.30 - 13.10
    • Session 3: 14.30 - 16.10

     

    Maximum participants: 4

    Frequency: the course and the optional workshop each run approximately every 8 weeks

    Price per person per day: £545, plus VAT (Discounts for multiple bookings)

    Location: Online

    Price includes: access to all materials both online and in downloadable format.

  • Schedules and bookings

    You can see:

    • upcoming course and workshop dates, and
    • book course and workshop places

     

    at our separate Performance and Learning Academy website:

    GO TO SCHEDULES AND BOOKINGS

Guaranteed to Run

All publicly scheduled face-to-face and virtual classroom courses and workshops are guaranteed to run.

Payment Options

Pay for your course or workshop by credit or debit card. Need to pay by invoice and bank transfer? Make sure to select this option when booking.

Satisfaction Guarantee

All our public and self-study courses and workshops come with a 100% money-back satisfaction guarantee.

Discounts Available

Book two or more places on any combination of courses or workshops and discounts apply. Check current offers when booking.

Heads and shoulders
Brilliant. Well-tailored and specific to needs. Would recommend to others.
Rachel Evans
George Eliot NHS Trust
Heads and shoulders
Excellent! Matched and exceeded expectations.
Lou Leggan
TSB Bank
Heads and shoulders
Very good. Definitely a worthwhile investment.
Brian Hume
Martec International
 

Download A Learning Impact and Instructional Design Brochure...

If you need more information about our public and self-study courses an workshops (or our in-house programme) download one of the comprehensive learning impact and instructional design training brochures shown below:

 

Need Something Else?

 

Need In-House Training?

If you think an in-house course might be a more suitable option for yourself and colleagues, we have over 20 modules you can choose from (including the modules in the public courses).

To create a course that's perfect for you, take a look at the modules you can choose from.

Or download a brochure directly above or below.

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