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Evaluating Training Effectivenes

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    Pacific Blue


    Recent posts by Pacific Blue

    2 min read

    When a piece of learning isn't the solution

    By Pacific Blue on Mon, Apr 17,2023

    If you are an L&D manager or L&D team member, you’ll probably get bombarded with requests for training week in and week out.

    If your L&D function is well-positioned and well-respected, then you’ll almost certainly be in a position to do some analysis before you simply acquiesce to the training request ‘as is’.

    And there’s a good reason for wanting to be in the position to do that analysis. Because in many cases when a request for training is received, a little digging reveals that a new piece of training is not the solution at all.

    Here's an interesting situation that we encountered quite a while ago that neatly illustrates the point. 

    An airline wanted some e-learning to cover pre-flight safety checks and procedures for its cabin crew. They wanted the e-learning to be engaging, they said.

    A little digging in the early stages of the project revealed the following.

    The checks and procedures were slightly different for each type of plane the airline used. As cabin crew would fly on a variety of planes and might not be on a particular model of plane for several months at a time, it was unlikely they’d recall all the variations without a prompt. 

    Nothing in the checks or procedures was particularly complicated. Everything the cabin crew needed to know and do was clearly and throughly documented already in a paper-based manual. They were supposed to carry this with them whenever they were on a flight.

    Turns out many of them didn't. It was heavy. People didn't like carrying it. Some supervisors had stopped carrying theirs. So subordinates took their cue from their supervisors and stopped carrying theirs, too.

    Over time, with no manual to refer to and to jog their memory, the checks and procedures were being carried out from memory and were not always being completed fully or accurately. 

    The procedures within the existing manual were clear, concise and easy to follow. But the existing means of delivery (a big heavy manual) was clearly not working. However, the proposed solution was not much better. Starting up a laptop or tablet, firing up an e-learning programme and navigating to the correct place in the course to find the information you needed is hardly a frictionless approach.

    In reality, this was a performance support issue. The solution lay in finding the simplest and least cumbersome way to provide those existing procedure steps to the cabin crew, in the moment of need.

    Topics: Instructional Design Performance Support
    3 min read

    Which is most typical of your e-learning: inform or perform?

    By Pacific Blue on Mon, Feb 13,2023

    Not all e-learning is created equal, that's for sure. If you are a 'big guy' with a team of designers and developers and a fairly sizeable budget, the e-learning you produce will look markedly different from the courses produced by a team of two with an authoring tool and not much else.

    If you're the team of two (and that's much more typical that you'd imagine), it might not feel ideal. But, in fact, with good instructional design approaches, the team of two are just as capable of producing really effective e-learning as the big guy.

    (And let's not forget, the big guys get so distracted by all the clever things they can do, they frequently end up creating a flashy looking course that seems impressive, but is largely ineffective).

    Regardless of your available resources or the size of your team, the most important question for everyone developing e-learning - what are you wanting to achieve with your course?

    Once again, not all courses are created equal. If you need to make a big difference to some aspect of your organisation's performance, the kind of course you create will need to be different from the one that is just updating people on changes to their working conditions.

    The former is about changing behaviour and thinking. The latter is about sharing information. Which brings us to that all-important distinction that many e-learning courses fail to make: inform or perform.

    It seems like a simple enough distinction but it's one that, in my experience, is largely forgotten or side-stepped. And there's good reason for this. Because if your e-learning really, truly needs to focus on perform, it raises a whole host of difficulties. 

    Creating perform e-learning is a real challenge. Thinking of ways to develop practice activities that move beyond predictable multiple-choice and true-false questions is hard. Especially hard with a basic authoring tool - but still problematic even with a high-end one

    And if your development tool really is basic, your budget and resources really limited and your timelines ridiculously short, then the challenge you face is even greater still.

    No surprise then that many people just throw in the towel at this point and go the conventional route - creating boring slides of content with a few tests and quizzes added along the way.

    If you then throw into the mix, subject matter experts with no previous experience of developing e-learning, deathly dull, page-turners are almost inevitable.

    A conventional approach might tick some boxes somewhere and satisfy the bean counters, but it's pretty much a disaster for the learners. Time and again, they are desperately in need of a course which helps them improve their performance, but they end up with something that just gives them lots of information. 

    So when you know your focus needs to be on perform, but you are tempted to just inform, you really need some kind of instructional design framework to guide you through. 

    A simple framework can shift you away from the default  present-then-test approach that most people take and that most authoring tools push you towards. It can focus you in a different, more task-focused direction. 

    Even if you are stuck with a very basic authoring tool, an instructional design framework can help you think imaginatively about how to harness the capabilities of your authoring tool to create more authentic, job-realistic practice activities.

    An instructional design framework isn't like a magic wand that you can wave at your content and your learners to miraculously solve all your e-learning problems. Applying a framework successfully requires some effort. You'll be finding ways to balance the needs of the learners against the limitations of your authoring tool, your own skills and available resources. 

    You'll almost certainly pursue a few ideas that lead nowhere. And you'll probably experience a few false 'eureka' moments. But it's almost always worth it. Because in the end, the result is a more-effective, more learner-centred approach. 

     

    If you'd like to find out more about a simple but highly effective instructional design framework you can apply to your e-learning, a great starting point is our on-demand webinar called Re-Frame Your E-Learning to Increase Workplace Impact and Performance.

    Topics: Instructional Design e-learning e-learning software
    2 min read

    E-Learning? I'm a classroom trainer, get me out of here...

    By Pacific Blue on Mon, Jan 16,2023

    You might not be 10,000 miles away in the jungle. But maybe you feel like you've just been landed with your very own training version of a bush tucker trial.

    The one where they call you into their office and tell you the 'good' news. The news that starting next month, they're going to begin moving some of your training courses to e-learning.

    And the 'even better' news? They won't be making you redundant, but they will be expecting you to systematically turn your classroom courses into e-learning ones.

    And probably after that, you didn't hear much else. All the corporate L&D speak about the benefits, the technology and the systems. All just background noise, as your heart pounded and your head throbbed and you broke out in a cold sweat just thinking about the prospect of suddenly becoming an e-learning designer.

    When you are faced with a 360 shift in your world like that one, what do you do? Where do you begin? 

    Without question, you have to think differently. A new start. A new paradigm. Trying to take the classroom skills you've honed for years and graft them onto a computer screen simply won't work. And in your heart of hearts you know this.

    You've sat in front of those deathly dull e-learning courses that page turn their way like a user manual. The ones where they sometimes have you dragging things pointlessly across the screen. And set you insultingly stupid quizzes and tests every 10th screen. 

    So where do you start? To begin with forget about content. Sounds crazy, but it's not. You must shift from thinking about content first to thinking about context first. This is your new starting point. Where your learners are at. Their reality. Their environment. 

    This is the key shift in your thinking that will grab their attention. This is the key shift in your approach that will draw them in. This is the key shift in your learning design that will help them practice and retain new knowledge and skills.

    This is the shift that will break you free of the boring e-learning so many of us have been subjected to, for far too long.

     

    Need some help with the transition to designing for e-learning or remote learning? Take a look at our instructional design training options.

    Topics: Instructional Design e-learning
    1 min read

    E-learning in-house development pros and cons

    By Pacific Blue on Mon, Dec 19,2022

    In our most recent post, we looked at the pros and cons of outsourcing your e-learning development. In this post, we take a look at the pros and cons of keeping your development in-house...

    Internal development: Pros

    Total control over development

    Unlike an outsourced team, you will have complete control over an in-house team and can manage the development process to a much greater degree, if you desire.

    Organisational culture, content and processes

    Members of an in-house team (assuming time served in the organisation) will have a much deeper understanding of all aspects of the organisation's culture, content and processes.

    Less need for SME involvement 

    Building on the previous point, you may not need to involve SMEs at all.

     

    Internal development: Cons

    Hiring and training team members

    If you are creating a team from scratch or building on a small existing team, the time and costs involved in hiring new people, getting them trained and ready to go can be huge.

    Team members leave 

    Even with a good team in place, people can leave, go sick or otherwise leave you in the lurch just at a critical moment in the development process. You might find yourself repeating some of the activities and spending just outlined in the previous point.

    Buying development software

    As well as the cost of hiring and training, new software will have to be assessed, selected and bought. More time and money.

    Speed of development

    It may be that a small team simply can't go as fast as you would like, whereas an external supplier can scale a development team up or down according to need.

    Keeping team members fully occupied

    On a similar point, if you are spending money to create a new team, will there be a sufficient supply of work to keep them occupied and to justify the cost of hiring and training?

    If you are just getting started with e-learning or thinking about using e-learning for the first time, check out our E-Learning Getting Started Guide.

     

    Topics: e-learning
    2 min read

    E-learning outsourcing pros and cons

    By Pacific Blue on Mon, Dec 12,2022

    There is never a one-size-fits-all solution to the question of whether to develop e-learning content in-house or to outsource to a third party.

    If you are looking at moving over to a predominantly e-learning delivery model or you have experimented with e-learning delivery and now wish to ramp up development levels significantly, it's likely that investing time and money in getting the right software and creating your own in-house development time would be well worth your while.

     

    However, for scenarios where you are just starting out with e-learning or you know you will only need limited amounts of content created on an ad hoc basis, you may well be better off outsourcing your production.

    Either way, here are some of the pros and cons of outsourcing vs internal development:

    Outsourcing development: Pros

    Easy getting started

    Although you will have to spend some time up front preparing a brief and communicating this to your chosen supplier, once this has been done and a timescale for development agreed, the project pretty much gets started without much fuss and bother

    Minimal time and involvement 

    Although you will clearly need to be involved and available, the project will effectively be run by one of the supplier's project managers. Your main involvement will be to review and request changes and liaise regularly to make sure all is going to plan.

    Rapid development time

    If you are in need of a speedy turn around, an external supplier can usually scale up their development team to meet a tighter deadline.

    Scalable expert teams

    Instructional designers, content writers, developers and designers are all involved at some point in the development of a piece of e-learning. An external supplier will have all these skilled resources readily available. 

    Last minute changes

    Although good planning should minimise the need for last-minute changes to content and interactivity, if they are necessary, an external supplier is likely to be better equipped to provide any additional skills or software that might be required.

     

    Outsourcing development: Cons

    Development costs

    Under a supplier arrangement, you might ultimately reach a point where you had spent more money paying the supplier than if you had done the work in-house.

    Potential for disappointing results

    At the point you give a contract to a supplier, you will be confident in their ability to do the job. There is, however, always potential for disappointment. Perhaps things don't quite work out as expected or the quality  of the work is not quite up to standard.

    Less control over development team

    While a clear advantage of outsourcing is that you don't have to be so involved, if you are the kind of person who likes to micro-manage down to the last detail, this will undoubtedly  cause you frustration because you won't be able to do this to the same degree with an outsourced team.

    Preparing a project brief

    You will need to spend some time in the early stages creating a clear brief that is easily communicated to your supplier. However, it is likely you would need to do this with your in-house team, too.

    Subject Matter Experts availability

    Depending on the the kind of content being developed, your supplier may need frequent access to Subject Matter Experts (SMEs) in your organisation to understand or clarify specific aspects of that content.

    If you are thinking about outsourcing your e-learning, why not take a look at our Effective E-Learning Project Pack to get a clearer idea of what might be involved when working with a supplier like Pacific Blue.

    Topics: e-learning
    2 min read

    Animation in e-learning: is it worth it?

    By Pacific Blue on Mon, Nov 14,2022

    Now, here's an interesting point that came up on one of our instructional design programmes recently. Is using animation in e-learning really effective? 

    A good question. It's time-consuming to produce and depending on the length and sophistication of said animation, it may not come cheap. So should you bother? 

    While I’d always counsel caution when it comes to looking at research, there are a couple of interesting studies done on this. One by Narayanan and Hegarty and the other by Mayer, Mathias and Werzell. 

    In each study, two sets of learners were given identical lessons explaining a process - with one difference. One lesson showed the process using an animation and one showed the process using a sequence of still diagrams. At the end of the lesson each set of learners took the same test. 

    What is so very interesting about this is the test results in both studies: no significant difference between the two sets of learners. In other words, the use of an animation didn't have any major impact on the effectiveness of the learning. 

    Can we extrapolate out from that and say animations make no significant difference whatever the subject matter? That's probably a bit of a stretch. 

    What we can say with some certainty, however, is that if your aim is to teach someone a process, spending a lot of money on creating an animated version of that process certainly doesn’t guarantee a significantly better learning outcome. 

    However, what I find most interesting is that there was no significant difference between using still and animated visuals. This is not a case of saying, ‘don’t bother with well-designed and integrated graphical presentation’. 

    What it does seem to be saying is that super-charging that graphical presentation, by animating it, won’t actually make a significant difference. 

    When we talk about e-learning we can all get carried away with talk of making it engaging; and animations are one way we might choose to achieve that engagement. 

    It’s always worth remembering that spending big on additional multimedia bells and whistles won’t necessarily have the positive impact on learning outcomes that we might wish for.

     

    If you are looking for help with designing and/or developing a piece of e-learning that only uses multimedia when it really counts, check out our service options.

    Topics: Instructional Design Course Design e-learning
    2 min read

    Blended Learning: is it just about choice?

    By Pacific Blue on Thu, Oct 6,2022

    A current societal obsession is the need for choice. More choice, we are told,  is automatically better. Sometimes true but not necessarily always. 

    In the case of blended learning this is sometimes distilled into a focus on simply providing a variety of delivery mediums. This focus is often driven by the belief that because some learners learn better through different mediums, the same piece of content or learning must, therefore, be available in all possible mediums. 

    A noble approach. But one that will keep you duplicating content for ever and a day. And which usually  ends up being an unsustainable burden. An unfortunate one, too.  Because there's a whole body of research which has established that, broadly speaking, as long as the learning is instructionally sound, the delivery medium makes little difference to the overall learning outcome.

    This research was carried out before people were really taking account of any accessibility needs, so that is one factor that could definitely change the overall picture.

    But in most cases, the ability to choose from a menu of delivery mediums will probably not make that much difference to the learning outcome.

    Better to be thinking about providing a well-thought through programme of learning that gets results. A programme that looks at what needs to be taught and identifies the most pragmatic medium for delivery for  a particular part of that programme.

    For example, core elements of a given piece of learning might benefit from classroom delivery, but beyond that other delivery channels might be better. For a refresher session, a virtual classroom or webinar-style session might be the perfect delivery medium. For complex skills where only a subset of the total  is used each time, short, highly-focused videos available at the point of need might be a suitable option.

    Working all this out isn’t necessarily easy, which is why we have developed our Frequency, Complexity and Shelf-Life Matrix to help take some of the guesswork out of these decisions.

    The key point. It is learning needs, aligned with the complexity, frequency and longevity of content that should guide the blend of delivery channels you choose.

     

    If you are grappling with instructional design for a particular delivery medium or creating an effective blend, take a look at our in-house and publicly scheduled instructional design training.

    Topics: Instructional Design Blended learning
    3 min read

    Will Convergence Finally Kill Off E-Learning?

    By Pacific Blue on Tue, Sep 17,2013

    I've recently been watching the much-praised series House of Cards produced by and starring Kevin Spacey. I was a big fan of the original BBC series and I think he's done a great job of adapting the story for the American political landscape.

    Spacey has also been in the news recently with his keynote address to the Edinburgh TV Festival. His main focus was encouraging new talent and innovation in the media world, but in talking about this, he made some observations that are as pertinent to the world of learning as they are to the world of the media luvvies.

    A couple of months ago I wrote an article about mobile learning for the TrainingZone website. My main point: despite all the hype from the vested interests (desperate to flog you their products and make their big investment gamble pay off), very few people are actually doing anything with mobile learning.
    Related to this, I also noted that it's become rather difficult these days to even define mobile learning given the blurring that's going on between different types of device.

    I've also written previously about how, in general, learning and development folk tend to obsess about delivery mediums and devices and not enough about instructional design the effectiveness of learning. How we get distracted by the technology. How we tend to see learning in silos.

    So my ears pricked up and my attention was immediately grabbed, when I saw this clip from Spacey's speech featured on TV (the bold text is mine, the block capitals are Spacey's):

    "One way that our industry might fail to adapt to the continually shifting sands is to keep a dogmatic differentiation in their minds between various media - separating FILM and TV and MINI-SERIES and WEBISODES and however else you might want to label narrative formats.

    It's like when I'm working in front of a camera…that camera doesn't know if it's a film camera or a TV camera or a streaming camera. It's just a camera. I predict that in the next decade or two, any differentiation between these formats - these platforms - will fall away".

    In the early 1990s, I remember reading Nicholas Negroponte's The Media Lab. At the time, it was revolutionary stuff. Most of what he was predicting back then felt like science fiction - most of it has now come true, of course. But his big idea was convergence. This was the idea that separate technologies like TV, radio and computers would all eventually blur together into a massive multi-media whole.

    Negreponte saw it all happening within a 10 year timespan. That was a bit optimistic. It's still a work in progress and as Spacey suggests, will probably take another decade of two. But coming it is.

    So what would convergence mean for e-learning in particular and learning and development in general. Well, the death of silo thinking, I suspect. As the distinctions between the technology and devices we use to create and access learning become more and more blurred, I think the labels we currently use will become less and less significant or meaningful.

    This will be a painful shift. Plenty of people who have made plenty of money from the old ways of thinking will almost certainly resist convergence for as long as they can. People who use the old-style technologies will be equally reluctant to take on board a whole new way of doing things.

    And it won't be straightforward, either. As far as I can see, convergence in the media world will be a lot easier to achieve than in learning and development. Thinking about the learner experience in a world of convergence will be complex.

    But in the end, I suspect, it will be the learners themselves who will demand this change. As convergence becomes more and more normal in many other aspects of their lives, they simply won't put up with learning that is still packaged into silos.

    Towards the end of his speech, Spacey makes the following observation (the bold text is mine, the block capitals are Spacey's):

    "Is 13 hours watched as one cinematic whole really different than a FILM? Do we define film by being something two hours or less? Surely it goes deeper than that. If you are watching a film on your television, is it no longer a film because you're not watching it in the theatre? If you watch a TV show on your iPad is it no longer a TV show? The device and length are irrelevant. The labels are useless - except perhaps to agents and managers and lawyers who use these labels to conduct business deals. For kids growing up now there's no difference watching Avatar on an iPad or watching YouTube on a TV and watching Game of Thrones on their computer. It's all CONTENT".

    I couldn't agree more. For all of us in learning and development, in the end, it's all LEARNING.
    Topics: e-learning
    3 min read

    The 80/20 Principle and UK Articulate Storyline Training

    By Pacific Blue on Tue, Sep 10,2013

    What is the 80/20 Principle exactly? Well the concept of 80/20 is based on the work of Italian economist Vilfredo Pareto done in the late 1890s. It was popularised in the 80s by author Richard Koch with his book The 80/20 Principle.

    80/20 is about almost invisible divisions or patterns that exist in most things. It's based on the idea that 80 per cent of results flow from just 20 percent of causes. If you start to identify these patterns and their significance, 80/20 can help you to focus in on what's really important and not worry so much about the rest.

    So how does it work, practically? Let's take the example of learning a piece of software - specifically learning an e-learning authoring tool like Articulate Storyline. Typically, when we're faced with the prospect of using a new piece of software like this, we can feel rather daunted. So much to learn, so little time to learn it, as the saying goes.

    In other words, we tend to look at the whole and convince ourselves we will only be truly competent when we know everything there is to know about the software.  And a good many people will beat themselves up about not knowing all the features well enough.

    Equally, many managers and supervisors love to peddle this thinking and terrorise people over their inability to be good at absolutely everything in the software. Only when you reach perfection, their thinking seems to go, will you be considered a worthy employee.

    80/20 thinking, by contrast, is much more pragmatic and quite counter-intuitive. It's starting point is that aiming for the 100% is a terrible waste of your time and energy. You'll definitely burn yourself out in the quest for perfection. And you almost certainly won't get the best result approaching things this way.

    Much better to identify the significant 20% and focus more of your effort on that. By definition, this significant 20% ensures you will get a better return on your efforts. And by the way, the division doesn't have to be exactly 80/20. It'll depend very much on what you are looking at. Your 80/20 could be as much as 60/40 at one end of the scale or as little as 95/5 at the other end.

    And in case you're wondering, this is not an excuse for sloppiness. It's about the smart allocation of time and resources. When you focus on the significant 20%, you do it to the absolute best of your ability and give it your all - in recognition of the fact that this is where your time and energy is best directed.

    So back to learning Storyline. Where does this leave us? Well it means that the way we conventionally think about learning software is guaranteed to lead to heartache and strife. Typically, we think we should start at the beginning and work our way through from beginner to advanced.

    Applying 80/20 thinking, however, paints a very different picture. It highlights the fact that we only use about 20% of the authoring tool's features to produce about 80% of the results. In other words we only need to be really proficient in a relatively small number of key features that we use over and over again to get most of the results

    For the remaining 80% of the features (that only bring us 20% of the results), we should take a much more pragmatic approach. Because we use those features infrequently, we should be prepared to use a 'just in time', performance support-style approach to using them.

    So, in fact, you don't need to spend 5 days of training, learning every last detail of your new authoring tool. You will have forgotten all those cool, obscure features by the time you come to use them, anyway.

    Much better to get really proficient at the 20% you'll use over and over and worry about the rest as and when you need it. By the way, for an authoring tool like Storyline, I'd estimate it's more like a 70/30 division - but as I mentioned earlier, the principle remains true regardless of the actual percentages.

    And doesn't that feel good? No need to beat yourself up about all the things you can't do. Instead revel in the fact that you are now highly productive, because you have become super-efficient and effective at using those features that really deliver the most bang for your buck.

    If you've got a bit of time of the next few weeks, I can't recommend Koch's book highly enough. And of course you can apply 80/20 to reading it, - Koch encourages you to do this, by the way.

    No need to read the book from cover-to-cover. Identify the chapters or parts of chapters that you think will deliver you the most benefit and focus in on those.

    In times gone by I have heard some people wax lyrical about 80/20 and others rant about how stupid it is - hence my Marmite nickname for it. In my experience it rings true and provides an elegantly simple solution to how best to allocate your time and effort. And although it divides opinion, I've heard far more people praise it that damn it. So I guess the 80/20 principle applies to the division of opinions about it too.


    If you want some Articulate Storyline training and you can see the benefits of applying 80/20 to that task, check out our in-house Storyline modules. We guarantee not to teach you every last detail of Storyline!
    Topics: e-learning e-learning software
    3 min read

    E Learning Design: Lessons from Breaking Bad

    By Pacific Blue on Tue, Sep 3,2013

    Great excitement and anticipation recently, as Netflix started to show the last 8 episodes of the US TV drama series Breaking Bad.

    If you're a fan of this award-winning series, you'll have followed Walter White's epic journey from high school chemistry teacher to creepy drug kingpin who 'cooks' the best crystal meth known to mankind.  The creator of the series Vince Gilligan describes this as a journey from 'Mr Chips to Scarface'.

    I've been a fan from the very first episode. And I'm sure, fellow fanatics reading this, can't wait to discover how the series finally twists and turns to its conclusion.

    If you've never even heard of Breaking Bad and you enjoy quality TV drama, then I'd encourage you to check it out. I'm pretty sure you won't be disappointed.

    And if you are already wondering what on earth any of this has to do with e-learning and instructional design, then let me explain.

    Like any good Breaking Bad fan, while I was watching the last batch of episodes on DVD, I just had to look at all the special features, too. The first one that caught my eye was called The Writer's Room.

    And how interesting it turned out to be. Apparently, on average, it takes a team of writers around three weeks to hatch an episode of this series.

    I'll just repeat that, in case it didn't sink it the first time. It takes approximately 8 people, 3 weeks to come up with just the outline for 45-50 minutes of television drama.

    The actual writing of that episode takes another 7 days or so. And the filming of the episode takes about 15 days.

    I have no idea how this compares to other TV series, but it  really highlights how  creating a quality product is a major task.

    But most striking of all? The three weeks it takes to work out what is going to happen in the episode. And this is just working out the plot. Satisfying yourself that you are creating credible actions and reactions for the various characters involved.

    Of course, I couldn't help but draw some comparisons with how people typically go about creating a piece of e-learning.

    For a single episode of Breaking Bad, in very rough percentage terms, that three weeks of creating the plot ( effectively the instructional design equivalent of analysis and design)  accounts for about 45% of the total development time. That's pretty astonishing.

    Try selling that percentage of analysis and design time to an e-learning client, internal or external. Chances are you'll be laughed out of the room.

    Very few people would be happy to accept that percentage of a project's time devoted to analysis and design.

    Of course, plotting out a TV series is not the same as doing the analysis and design for a piece of e-learning. For e-learning, you probably don't need 45% of the time devoted to these activities. But you could comfortably spend quite  a bit more time on this stage, percentage-wise, than most people usually do.

    So often, skipping over the analysis and design is the norm. Everyone would much rather skip over that and go straight to development.

    Which is strange. Because as consumers of TV drama, we all know a poorly plotted film with a crumby script that rushes to production is a disaster.  Yet we are quite happy to live with a poorly designed, badly scripted piece of e-learning that gets rushed to development. With predictable results.

    As I wrote last week, as long as we allow authoring tools to frame the e-learning development conversation (and process) we are in trouble. With this approach and mindset, we will be turning out the e-learning equivalent of B-movies or a TV series destined for the afternoon schedules. And we know how embarrassingly bad most of those end-products are.

    For the minority, who are willing to get deadly serious about the analysis and design of their e-learning, popular, performance-improving courses are the gratifying end result.

    With just a small shift in thinking and approach, more Breaking Bad quality e-learning is perfectly achievable for a lot more people.


    If creating great e-learning is currently top of mind for you and you'd like to get a sense of how your e-learning stacks up against some best practices, then take a couple of minutes to complete our Discover Your E-Learning Impact scorecard to find out how you are doing.
    Topics: Instructional Design e-learning e-learning software